Carl did a workshop at Staffs Uni with student nurses - carl to send photos. Introducing destiny and mobile moocs to new students. Asked students what they thought of mobile learning - live video, instant chat, should there be more video less text inside the mobile app, the optimum level of push notifications - trying to create the right amount so it’s not annoying. This is for the next phase of destiny which will be to develop the app.
Digital Skills

Destiny 2.0 In Development

17 May, 2017

As work begins on developing the next phase of the Destiny project, Carl returned to the School of Nursing and Midwifery at Staffordshire University to introduce students to the Destiny MOOCs app and mobile e-learning.

The students were asked to share their feedback and what they thought of mobile learning. This included features such as live video, instant chat, the optimum level of push notifications, and even aesthetic detail such as the ratio of video to text within the app. This feedback is valuable to the next phase of the Destiny project which will be to develop the app into something with a positive UX, with bitjam adopting agile methodology and co-production techniques to ensure frequent testing and improvement.

Working closely with the partners at Staffordshire University and students at the School of Nursing and Midwifery is an important part of the development process, encouraging active participation and keeping the project timeline on track. We recently visited the school to get feedback on the project so far, allowing the students a first glimpse at Destiny as a mobile e-learning app. Find out more here.

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Digital Skills

Digital Literacy

9 Mar, 2017

We are constantly hearing that digital services are “the future”, but in actual fact we are already fully immersed in a digital life. Technology lives in our pockets, directs us round the country, gives us access to knowledge within micro seconds. We are an incredibly digitally knowledgeable species already.

Or are we? It’s easy to perceive that “everybody” has access to a computer, the internet and smart devices. Unfortunately we’re often distracted by our own access to such tools that we fail to notice that external factors such as money, education and time can have a profoundly negative effect on people’s digital literacy.

Are We All As Digitally Literate As We Appear?

Digital literacy refers to knowledge and skills with digital devices such as computers, smartphones and tablets.

16% of UK adults are classed as “functionally illiterate”, meaning they would be unable to pass a GCSE. 50% of people can’t do basic maths. These are the very basic skills most of you will have learned at an early age, and have been taught in schools for centuries. Yet 16% is an alarming proportion of the population. Imagine then that a modern skill set such as digital capabilities becoming a part of everyday life, and people having to learn them independently. Take into consideration how fast-paced and constantly-changing digital experiences are too.

Research published by the BBC has found that 21% of Britain’s population lack the basic digital skills and capabilities required to realise the benefits of the internet.

Even most people who have access to smart devices  are lacking in the skills required to use them to their full potential.

Good software design should address the digital know-how of it’s potential users or else there is a high risk of limited usage of the technologies. Some of the main areas to take notice are authentication (how the user signs up and/or logging in), general user interface design, personalisation options and the clarity in the support documentation.

Digital Inclusion Strategy

The government have a digital inclusion strategy in place to ensure everyone who can be is online by 2020. They have identified 4 main kinds of challenge faced to achieving results:

  • access – the ability to actually go online and connect to the internet
  • skills – to be able to use the internet
  • motivation – knowing the reasons why using the internet is a good thing
  • trust – a fear of crime, or not knowing where to start to go online

According to the BBC Media Literacy study, 21% of people can’t use the web. 14% of people don’t have internet access at all, so 7% do have internet access but don’t use it in ways that benefit them day to day.

Addressing Digital Literacy

So how can this be combatted? There have been a number of projects and programmes that aim to address digital literacy, here are a few:

  • Providing free access at public libraries
  • Creating DotEveryone – the UK’s digital skills alliance designed to inspire people and organisations who want to help others build their digital capability
  • The Broadband Delivery UK Programme aims to bring high speed broadband access to 95% of homes by December 2017
  • Motivating users to go online by teaching them the benefits of job search software such as Universal Jobmatch, rather than simply pushing them into it
  • Get Safe Online is a scheme which helps people keep themselves safe against the threat of fraud, identity theft, viruses and many other online security issues
  • WEA (Workers Educational Association) are a unique adult education provider working with hundreds of organisations at local, regional and national levels. Courses include IT for Beginners, covering the use of computers, mobile devices and social media.

It’s paramount that digital healthcare providers work with adult community learning regarding digital literacy. However the challenge of usability needs to be tackled at the design stage using co-production as the process. The key to success is in the quality of the relationship between the partners in each project, and at bitjam we work in a highly collaborative manner with clients and stakeholders to research and develop innovative solutions that meet their needs.

Healthcare

TECHNOLOGY FOR SOCIAL GOOD

20 Dec, 2016

It’s predicted that global smartphone use will reach 5.1 billion in 2017. This means that access to information and learning has never been greater, and tech companies are understanding the need to use technology for social good -a little like superheroes! A good example of this is Facebook, and their recent partnership with tech companies in a bid to bring internet access to every single person on earth. In 30 or so years of existence, it could be argued that the Internet has become a basic human need, as access to greater knowledge and learning is considered vital to human development.

A gadget smaller than the average adult human hand has given us connectivity to reach friends, family and strangers at the tap of a touchscreen. With the development of applications – many of which are free to use – smartphones have become instruments for creating monumental change for individuals, social groups, cultures and communities around the globe.

The encrypted messaging service WhatsApp is used to enable virtual surgeons to help barely-qualified practitioners at make-shift medical centres in Syria. Volunteer Doctors have joined the group chat to give advice and guide life-saving surgery to civilians 6000 miles away. Both in the developed and emerging world, virtual Doctors are expected to become more commonplace. Through the power of technology, healthcare will become accessible to people all over the world, who would not otherwise be able to get it. This will revolutionise the healthcare sector and create a higher standard of living worldwide. Mobile phones will be responsible for keeping whole populations healthy.

Education technology such as MOOCs (Massive Open Online Courses) are having an impact on both the developed and emerging worlds, as similarly, they provide an opportunity for free learning and development to anybody in the world. A recent Bitjam project – Destiny MOOCs – envision a future where all individuals, no matter their circumstances, have access to quality education, training and employment opportunities that enable them to reach their full potential.

Bitjam was created to be a part of this positive change. From geeking out combining art with technology to working with healthcare providers on important projects, using technology for social good is at the forefront of what we do. Our work with the public sector, including healthcare, charities and education, continues to inspire us as we’ve learnt about so many issues that affect many people around the world on a daily basis and had the chance to brainstorm with some incredible people to create simple technological solutions.

We’re waiting to help your project become the next big thing in technological advancement to solve important social issues. Bitjam could be the platform you need to succeed, by offering years of digital skill, technological know-how and experience working collaboratively with the public sector.