The annual Staffordshire University Learning and Teaching Conference saw Carl take to the stage as the UK partner representative for Destiny last week.
The event is an opportunity for the University to show ways in which it’s moving forward to embrace digital technology and other ways of innovative learning. The Erasmus+ Destiny MOOC project is the latest digital technology project that the institution has become involved in so it was exciting for us to share this with the attendees.
Can Moocs combined with study clubs help bridge the transferrable skills gap reported by employers?
Carl presented the aim of the research to education staff and students at the event, introducing the project to those who will benefit most from its resources.
The talk discussed the challenges of the project – for example can open source MOOC’s provide solutions for the health and social care sector? Research findings from the project so far, such as the design success of the first mobile e-learning platform that was actually tested on nursing and midwifery students at the University, were also shared with the audience.
Carl pointed out that the future of the project would be a focus on improved virtual interaction for the mobile user. Mobile e-learning has been the focal point for Bitjam and Staffs University, as the main users are students with common access to mobile technology. A demand for fast communication and the ability to learn on the go are pivotal to the development of a student’s education in 2017.
Bitjam’s agile development and co-production working techniques fit perfectly with the requirements of this project as we were able to work efficiently and to a timescale that was in line with the international partners. If you would like to learn more about our innovative ways of working and how they might suit your own project, you can contact Carl here.
As work begins on developing the next phase of the Destiny project, Carl returned to the School of Nursing and Midwifery at Staffordshire University to introduce students to the Destiny MOOCs app and mobile e-learning.
The students were asked to share their feedback and what they thought of mobile learning. This included features such as live video, instant chat, the optimum level of push notifications, and even aesthetic detail such as the ratio of video to text within the app. This feedback is valuable to the next phase of the Destiny project which will be to develop the app into something with a positive UX, with bitjam adopting agile methodology and co-production techniques to ensure frequent testing and improvement.
Working closely with the partners at Staffordshire University and students at the School of Nursing and Midwifery is an important part of the development process, encouraging active participation and keeping the project timeline on track. We recently visited the school to get feedback on the project so far, allowing the students a first glimpse at Destiny as a mobile e-learning app. Find out more here.
We are constantly hearing that digital services are “the future”, but in actual fact we are already fully immersed in a digital life. Technology lives in our pockets, directs us round the country, gives us access to knowledge within micro seconds. We are an incredibly digitally knowledgeable species already.
Or are we? It’s easy to perceive that “everybody” has access to a computer, the internet and smart devices. Unfortunately we’re often distracted by our own access to such tools that we fail to notice that external factors such as money, education and time can have a profoundly negative effect on people’s digital literacy.
Are We All As Digitally Literate As We Appear?
Digital literacy refers to knowledge and skills with digital devices such as computers, smartphones and tablets.
16% of UK adults are classed as “functionally illiterate”, meaning they would be unable to pass a GCSE. 50% of people can’t do basic maths. These are the very basic skills most of you will have learned at an early age, and have been taught in schools for centuries. Yet 16% is an alarming proportion of the population. Imagine then that a modern skill set such as digital capabilities becoming a part of everyday life, and people having to learn them independently. Take into consideration how fast-paced and constantly-changing digital experiences are too.
Research published by the BBC has found that 21% of Britain’s population lack the basic digital skills and capabilities required to realise the benefits of the internet.
Even most people who have access to smart devices are lacking in the skills required to use them to their full potential.
Good software design should address the digital know-how of it’s potential users or else there is a high risk of limited usage of the technologies. Some of the main areas to take notice are authentication (how the user signs up and/or logging in), general user interface design, personalisation options and the clarity in the support documentation.
Digital Inclusion Strategy
The government have a digital inclusion strategy in place to ensure everyone who can be is online by 2020. They have identified 4 main kinds of challenge faced to achieving results:
- access – the ability to actually go online and connect to the internet
- skills – to be able to use the internet
- motivation – knowing the reasons why using the internet is a good thing
- trust – a fear of crime, or not knowing where to start to go online
According to the BBC Media Literacy study, 21% of people can’t use the web. 14% of people don’t have internet access at all, so 7% do have internet access but don’t use it in ways that benefit them day to day.
Addressing Digital Literacy
So how can this be combatted? There have been a number of projects and programmes that aim to address digital literacy, here are a few:
- Providing free access at public libraries
- Creating DotEveryone – the UK’s digital skills alliance designed to inspire people and organisations who want to help others build their digital capability
- The Broadband Delivery UK Programme aims to bring high speed broadband access to 95% of homes by December 2017
- Motivating users to go online by teaching them the benefits of job search software such as Universal Jobmatch, rather than simply pushing them into it
- Get Safe Online is a scheme which helps people keep themselves safe against the threat of fraud, identity theft, viruses and many other online security issues
- WEA (Workers Educational Association) are a unique adult education provider working with hundreds of organisations at local, regional and national levels. Courses include IT for Beginners, covering the use of computers, mobile devices and social media.
It’s paramount that digital healthcare providers work with adult community learning regarding digital literacy. However the challenge of usability needs to be tackled at the design stage using co-production as the process. The key to success is in the quality of the relationship between the partners in each project, and at bitjam we work in a highly collaborative manner with clients and stakeholders to research and develop innovative solutions that meet their needs.